The Multiverse School

Founding Federation

Work out what you need to earn. Then go and earn it.

Founding Federation is a three-week cycle for people building their own work. Everyone starts in the same room for Week 0, where you compute what you need to earn and scope what could earn it — because price is the constraint that turns a blank page into a solvable problem. On Thursday of that week you commit to one of two branches, and they run side by side for a fortnight: Go To Market if the work is getting known, Make and Do if the thing still has to be built. Mondays through Thursdays, 90 minutes, with a break in the middle and time to actually do the work. Fridays are off — we run a four-day week for founders.

Live cohort · Make a Job · 9:00 AM PT

Go To Market phase

Day 12 of 12 in the current cohort.

This cohort: Sep 21 – Oct 9, 2026

Next break: Between-cohort break, Oct 12 – Oct 23

How the cohort rotates

Smallest Shippable

We focus on the smallest thing you can ship and get paid for — a service, a product, or a repeatable offer — so you build momentum and revenue fast.

Heart-Driven

With revenue behind you, we build the project you actually care about — the one led by your values, not just the market.

Drop In and Build

What the community is shipping in the Bazaar.

5
Ideas posted
0
Building
0
Launched

Launched by recent cohort

32
projects launched all-time

Go To Market curriculum

1

The Three Numbers, and What You Could Sell

Day 1 · Monday, Week 0

2

The Floor and the Flinch, and Who You Actually Know

Day 2 · Tuesday, Week 0

3

Kill the Ones That Can't Clear the Floor

Day 3 · Wednesday, Week 0

4

Get Paid, Defend It, Commit

Day 4 · Thursday, Week 0

5

The Social Budget

Day 5 · Monday, Week 1

6

First Send Day

Day 6 · Tuesday, Week 1

7

Second Send Day

Day 7 · Wednesday, Week 1

8

Follow-up, Publish, Retro

Day 8 · Thursday, Week 1

9

Cohort Packaging (and reward tiers, if funding)

Day 9 · Monday, Week 2

10

Joint Page + First Joint Sends

Day 10 · Tuesday, Week 2

11

Fourth Send Day

Day 11 · Wednesday, Week 2

12

Final Retro Today

Day 12 · Thursday, Week 2

What's Included

Week 0 — Price and Ideate

Mon–Thu, 9–10:30am Pacific · everyone together

Work out what your life actually costs, what the business has to clear, and how much of your week is really billable. Then scope what could cover it — a service, a product, a project, or a job. Nothing is sold this week. On Thursday you commit to a branch.

Go To Market

Weeks 1–2 · Mon–Thu, 9–10:30am Pacific

You have something, and the problem is that nobody knows about it. Pricing, positioning, outbound, marketing and the money conversation — run as three motions on the same mechanics: sell it, fund it (a campaign, pre-orders, a waitlist), or get hired for it. Job hunting belongs here: a resume is a flyer for a contract.

Make and Do

Weeks 1–2 · Mon–Thu, 9–10:30am Pacific

The thing that would cover your costs doesn't exist yet, so the fortnight goes into building it. Scope it down, kill the riskiest assumption early, get an end-to-end version running, and put it in a stranger's hands twice. You leave with a working prototype and a timeline you measured instead of guessed.

How to Get Started

  1. Sign up at any support tier below — including free with a scholarship.
  2. Pick your standup — Founding Federation, Shipping Software, or both.
  3. Show up. That's it. Bring your laptop and your questions.

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